My most recent adventure has been with Soft Rains, as their Producer on an unannounced first-person, sci-fi title made in UE. I’ve been leveling up my skill set and growing quickly to make sure I’m at my best to support the team, and the project! Currently, I’ve been hard at work on things like:
Driving our entire pre-production/production strategy on a condensed timeline for release — this includes collaborating closely with our team to figure out and map technical pipelines, prioritizing their tasks and managing their sprint load, and running other Agile rituals (like retros, backlog refinement, bug triaging, etc).
Developing our product roadmap with the studio head and key internal stakeholders; advocating for smart resourcing strategies, and turning goals into milestones and deliverables.
Providing stability and structure for the team, by being someone who can absorb and actively mitigate risks through establishing frameworks (ex: setting guidelines for product priorities, creating workback schedules, setting strategic sprint goals, etc.).